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Onhold
v0.1.1
AnoMalOus
Game Information
Developer
Twisted-NatureVersion
v0.1.1
Engine
Unity
Release Date
Jul 22, 2025
Last Update
Nov 3, 2025
Censorship
Uncensored
Overview
AnoMalOus plunges you into an abandoned subterranean complex, where a shadowy stalker seeks your companionship amidst randomly generated halls filled with valuable artifacts.
Gameplay & Mechanics
Explore procedurally generated dungeons as a lone male protagonist, uncovering secrets and collecting valuable items to upgrade your abilities. Engage in horror-filled encounters with furry creatures while navigating a story filled with parody elements and female domination themes.
Key Features
- Randomly Generated Dungeons: Explore ever-changing halls filled with treasures and dangers.
- Furry Horror: Face off against unique creatures in a dark, atmospheric setting.
- Female Domination & Parody: Experience a narrative filled with femdom elements and humorous twists.
Installation
1. Extract and run.
Changelog
### 0.1.1
- v0.1.1
- Changed the way the power switch mechanic works: now the power switches won't work without a corresponding access card, which is hidden somewhere in the level. Also, there are now multiple switches which need to be flipped, ranging from one (on easy mode) to three (on hard mode).
- All inventory slots are now unlocked by default. Instead, there is a maximum carry weight of held items which will slow the player down if exceeded. Only loot items have weight, not usable items. The upgrades that previously added inventory slots now add more max carry weight.
- The scanner is now unlocked by default. You now need it to be able to see MalO while the lights are still on.
- Changed some of MalOs behavior mechanics (I'm still unsatisfied with how her AI works so I'll probably keep messing with this)
- Added a "flashlight stun" ability by holding F (costs battery). You can stun MalO with this so you aren't completely helpless when chased.
- You can now recharge the flashlight by holding C (slows you down and has a cooldown)
- Reduced damage of landmines
- Adjusted the prices of a bunch of upgrades and shop items
- I also want to mention in advance that I'm planning on eventually monetizing this in the future. I'm not sure of the best way to go about this, but the two most obvious options I see are:
- Having a paid version of the game on Itch.io with all the updated content and leaving an earlier version as a free demo.
- Locking version updates behind a Patreon/SubscribeStar subscription for a set time before releasing them for free.
- I'm leaning toward option 1 for a couple of reasons, but maybe I'll change my mind in time. Unfortunately, Patreon tends to be hostile towards NSFW artists and I don't really trust the alternatives.
### 0.1
- v0.1
- Initial Release
- v0.1.1
- Changed the way the power switch mechanic works: now the power switches won't work without a corresponding access card, which is hidden somewhere in the level. Also, there are now multiple switches which need to be flipped, ranging from one (on easy mode) to three (on hard mode).
- All inventory slots are now unlocked by default. Instead, there is a maximum carry weight of held items which will slow the player down if exceeded. Only loot items have weight, not usable items. The upgrades that previously added inventory slots now add more max carry weight.
- The scanner is now unlocked by default. You now need it to be able to see MalO while the lights are still on.
- Changed some of MalOs behavior mechanics (I'm still unsatisfied with how her AI works so I'll probably keep messing with this)
- Added a "flashlight stun" ability by holding F (costs battery). You can stun MalO with this so you aren't completely helpless when chased.
- You can now recharge the flashlight by holding C (slows you down and has a cooldown)
- Reduced damage of landmines
- Adjusted the prices of a bunch of upgrades and shop items
- I also want to mention in advance that I'm planning on eventually monetizing this in the future. I'm not sure of the best way to go about this, but the two most obvious options I see are:
- Having a paid version of the game on Itch.io with all the updated content and leaving an earlier version as a free demo.
- Locking version updates behind a Patreon/SubscribeStar subscription for a set time before releasing them for free.
- I'm leaning toward option 1 for a couple of reasons, but maybe I'll change my mind in time. Unfortunately, Patreon tends to be hostile towards NSFW artists and I don't really trust the alternatives.
### 0.1
- v0.1
- Initial Release