Celina's Calling
Game Information
Developer
MorrakGamesVersion
v4.1
Engine
RPGM
Release Date
Jun 6, 2026
Last Update
Jun 7, 2026
Censorship
Uncensored
Overview
Celina's Calling immerses you in a dark, sensual fantasy where you navigate a mysterious magical realm as Celina, uncovering secrets and confronting horrors.
The Story
Celina, disillusioned by her mundane life, escapes into a magical realm filled with mystery, magic, and secret gods. Trapped, she must find her purpose while exploring villages, ruins, taverns, and unraveling her connection to this world's fate.
Gameplay & Mechanics
In Celina's Calling, you'll experience a linear story with immersive worldbuilding, animated CGs, and choices that shape Celina's corruption. Explore diverse locations, interact with quirky characters, and engage in steamy encounters as you navigate the game's horror and fantasy elements.
Key Features
- Animated CGs: Experience beautifully animated erotic scenes.
- Corruption System: Watch Celina transform as she faces dark desires.
- Diverse Locations: Explore villages, ruins, taverns filled with secrets.
Installation
1. Extract and run the game via RPG Maker MZ executable.
Changelog
- v4.1
- 18 new animations
- The conclusion of Act 3 in the Orc Camp
- Major story developments as long-standing mysteries begin to unravel
- The mysterious ritual first spoken of in Act 1 finally takes place
- A new character joins the story
- This is one of the most story-focused updates I’ve created so far.
- While Celina’s adventures still contain plenty of spice, my favorite part of creating this project has always been building an interesting world, developing memorable characters, and slowly unveiling the mysteries hidden beneath the surface. This update pushes heavily in that direction, pulling back the curtain on questions that have been building for much of the game.
- I’m incredibly excited to hear what everyone thinks.
- As I continue learning and improving, every new skill and technique is helping prepare me for Celina’s Calling 2. While we’re nearing the end of the first game, Celina’s story is far from over.
### 3.6
- v3.6
- 265 total animations (+37)
- This build brings a huge increase in animated scenes compared to v3.5, with a strong focus on immersion, pacing, and visual storytelling.
- Things take a more mysterious turn with Kraghul…
- The atmosphere in the camp intensifies as the orcs grow more bold and demanding
- A brand new location is introduced — the Orc Feast
- A new outfit for Celina makes its appearance
- This update more or less closes out Act 3, with just a bit of transition and story left to carry us into what’s next. We’re very close now — about 1–2 builds away from completion.
- This one leans into both intensity and atmosphere, and I’m especially excited to start shifting back toward the mystery elements — those are always my favorite scenes to create.
### 3.4
- v3.4
- N/A
### 3.3
- v3.3
- 202 total animations (+22 from v3.2)
- Establishing the footprint and daily flow for Celina in the orc camp
- Expanded orc lore and cultural beliefs
- New characters and scenes (including Kren)
- Skel returns at night
- This update ended up taking the longest amount of time I’ve spent on a build so far, and I really appreciate everyone’s patience. As mentioned in earlier posts, this content has introduced some new challenges that I’ve been working through—but despite the delay, I hope you all enjoy what’s here.
### 3.2
- v3.2
- 180 total animations
- Celina enters the orc camp
- New characters introduced
- Urzok the Devourer
- Kraghul the Whisperer
- Act 3’s direction is now firmly established — many more orcish adventures to come
### 3.1 Public
- v3.1 Public
- 168 total animations
- (+22 from v2.5!)
- All-new intro scene
- with multiple animations —
- Orun returns
- New location:
- The Mercenary Camp
- New characters
- and new scenes
- Varric returns
- Early groundwork for the
- orc storyline
- and where Act 3 is headed
### 2.5 Public
- v2.5 Public
- 146 total animations
- More scenes with Gideon
- ⚔ A dramatic end to Act 2
### 2.4 Public
- v2.4 Public
- More scenes with Gideon and at night
- Expanded character development and story background
- 130 total animations
### 2.3 Public
- v2.3 Public
- More scenes with Gideon
- A new location: Gideon’s playroom
- Expanded story development
- 118 total animations
- 2.2 Public
- What’s New:
- Celina’s first day working as a maid
- More scenes with Gideon
- Skel returns (optional/skippable content)
- 108 total animations
- V2.1 Act 2
- What’s New:
- New Act 1 title screen
- First scene with Gideon
- New scene with Serith
- Liam returns, plus a haunting surprise in the House of Thorns
- 93 total animations
### 2.1
- v2.1
- N/A
### 1.5 Release
- v1.5 Release
- 74 animated scenes
- Dialogue fixes
- Minor
- bug fixes
- and quality improvements.
- **Note that v2.1 is currently available on my Patreon, please consider supporting me for early access!
### 1.4 Release
- v1.4 Release
- 58 animated scenes
- Dialogue fixes
- Minor
- bug fixes
- and quality improvements.
- **For anyone who catches the watch, that gets fixed in v1.5
- **Note that v1.5 is currently available on my Patreon, please consider supporting me for early access!
### 1.3 Release
- v1.3 Release
- 39 animated scenes
- More tavern and day scenes
- Dialogue fixes
- Mobile and MacOS Download Links
### 1.2 Release
- v1.2 Release
- Second public build
- 1 hour of gameplay
- 29 animated scenes
- More tavern and dream scenes
- Introduction to Varric
- Updated images of Henry (more consistency)
- Hide text button added (tab)
- Dialogue fixes
- Updated most old animations (high quality)
- Note that v1.3 will be made available on Patreon before public release, please consider supporting me for early access!
### 1.1 Release
- v1.1 Release
- First public build
- 1 hour of gameplay
- 22 animated scenes
- Story progression through ruins, a tavern, and various mysterious characters