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Ongoing v0.0.3.1.1

Champion of I: Luxuria

4.4
(7 votes)

Game Information

Developer

Idyllune

Version

v0.0.3.1.1

Engine

Ren'Py

Release Date

Mar 21, 2026

Last Update

Apr 6, 2026

Censorship

Uncensored

Overview

Champion of I: Luxuria immerses you in a dark, chaotic world where choices define your destiny as a diverse cast of characters follows your lead through deadly challenges and shifting alliances.

The Story

In the war-torn realm of Adamathey, you are a champion chosen by the goddess Luxuria to restore balance. Navigate political intrigue, forge alliances, and confront powerful foes in this epic tale where your choices shape the future of the land and its inhabitants.

Gameplay & Mechanics

Explore a sprawling, hand-drawn world filled with monster girls, turn-based combat, and point-and-click puzzles. Engage in bdsm encounters, manage relationships with your companions, and experience branching narratives that adapt to your decisions.

Key Features

  • Branching Narrative: Your choices shape the story and determine the fate of Adamathey.
  • Turn-Based Combat: Strategize and battle against diverse enemies with unique abilities.
  • Monster Girl Harem: Build relationships with a cast of monster girls, each with their own secrets and desires.

Download and play Champion of I: Luxuria now on Gaxload.

Installation

1. Extract and run.

Changelog

### 0.0.3.1.1
- v0.0.3.1.1
- New Content
- Added Vezniel, a new area that introduces the foundation for the game's exploration system.
- Added around 20,000 new words of content.
- Added 6 new CGs, including one with an optional futa variant.
- Added a new femboy scene.
- Major Gameplay Changes
- The protagonist now specializes in One-Hand combat. Dual Wield, Two-Hand, and Archery are no longer available to the MC.
- Existing saves will receive One-Hand skill points based on previous weapon style levels.
- Aside from the plethora of changes; due to an internal name change, it's advised to start from the beginning. Plenty of things, primarily weapons, are incompatible with post 0.0.3 builds.
- Weapon styles can now use all skills of that style regardless of weapon capability.
- Example: Dual Maces can use slashing and piercing skills, but will deal reduced damage based on their weapon potential.
- This change makes more loot usable.
- Added a new "Story" difficulty, which significantly lowers the overall challenge of the game.
- New Features
- Added a CG Gallery, available after completing the Prologue.
- Added an Encyclopedia, also unlocked after the Prologue.
- Added a Smithy.
- Added a Keywords tab to the Skill menu.
- Adult Content Options
- Added Futanization as a talent within the Eromancy tree.
- Added the option to disable Femboy and Futanari content in the Adult Content settings.
- The CG Gallery now automatically labels scenes as “Preference Disabled” when relevant content is turned off.
- Quality of Life Improvements
- Added the option to skip the Prologue after completing it once.
- Skipping the Prologue starts the player with a pre-determined profile based on good or evil alignment.
- Chapter 1 must still be entered from a completed save first.
- Added numerous new tooltips and information displays throughout the game.
- Updated the speed of the mental dialogue effect.
- Updated multiple character sprites.
- Combat & Balance Changes
- Removed Axes, Daggers, and Polearms.
- Updated core stat gains from skill usage:
- Damaging skills grant 3 stat XP
- Non-damaging skills grant 6 stat XP
- Stat gains are determined by the skill’s core stat tag
- Updated DEX-tagged damaging skills to use the higher of STR or DEX.
- Updated Energy reduction tiers for skills to 3 / 6 / 9.
- Updated Oiled:
- Energy reduction increased to 5 / 10 / 15
- Duration: 2 turns
- Updated Wet:
- Energy reduction: 2 / 4 / 6
- Duration: 5 turns
- Updated Water Wave:
- Now targets the entire enemy team
- Water Enhance value set to 5
- Updated Icy Grasp and Water Bolt.
- Updated Bloody Cross (Level 3).
- Improved skill performance, including fixing frame drops caused by Water Wave.
- Terramancy was removed from Alisa. This was a temporary solution that is no longer needed.
- Fancy Footwork now generates 5 Threat and costs 0 AP.
- Skilled Hands costs 0 AP.
- All elemental "call" skills cost 0 AP.
- Lightning Surge costs 0 AP
- Conduction Conversion costs 0 AP
- Refreshing Current costs 0 AP
- Aqua Shield costs 0 AP
- Reckless Frenzy costs 0 AP
- Stay Vigilant costs 0 AP
- Hidden Reserves costs 0 AP
- Glorious Destruction costs 0 AP
- Desperate Measure costs 0 AP
- Bloodhound costs 0 AP
- Riposte doesn't stay between encounters.
- Sunder Armor deals additional damage based on your total weight if you aren't wielding a shield.
- Updated Auto-Resolve Combat:
- Only activates when your party's power is significantly higher than the enemy team.
- This is very easy to achieve on Story difficulty
- Fixed plenty of bugs and grammatical issues.

### 0.0.2
- v0.0.2
- This version focuses on lewd content and adds:
- 7 new lewd scenes
- 5 For the main cast
- 2 CG's per scene
- 2 For side characters
- A few of these scenes have light animations
- Over 20k words
- 50+ updated combat skills
- Extensive combat changes
- A slew of minor improvements and fixes
- General
- Present Content Tags: Anal, Blowjob, Bondage, Cunnilingus, Domination, Dirty Talk, Fingering, Handjob, Kissing, Masochism, Monster Girls, Nipple Play, Orgasm, Pegging, Rimming, Slapping, Sounding, Spanking, Teasing, Use of Sex Toys, Vaginal
- These are themes present in the game and vary by character and scene; not all content is mandatory or uniformly emphasized.
- New Feature
- : Crafting Menu - Available within the “Inventory Screen”, this will allow you to craft enchantments
- Added
- a lewd scenario for Bellona
- Added
- a lewd scenario for Aster
- Added
- a lewd scenario for Samantha
- Added
- a lewd scenario for Alisa
- Added
- a lewd scenario for Lavanya
- Added
- a lewd scenario for Bruxa
- Added
- a lewd scenario for the Siren
- Added
- confirmation when discarding items.
- Added
- the ability to loop day 12 on the ship after completing the prologue.
- Updated
- Lustful Mota gains to also grant stat XP.
- Updated
- showing the level of a skill in the “Skills” panel
- Updated
- the amount of Max XP needed for stats. Stats now use a straightforward level curve. You shouldn’t see 999 anytime soon.
- Updated
- "The March of Time" to display when training is available.
- Updated
- allies to now gain armor and magic armor based on their Lustful Motas after the oath has been taken
- Updated
- the amount of energy you gain during “The March of Time” to a minimum of 10
- Removed
- the armor slot for all allies
- Fixed
- a bug where a certain suspicious individual would still be on the ship after a certain event.
- Fixed
- several edge-case bugs involving specific characters.
- UI Improvements
- Plenty of minor bugs
- Combat
- New Feature: Auto Resolve Combat
- - This will show your battle power relative to the enemies. You will lose HP and energy relative to that difference. At minimum 3. This will also reduce the SE you obtain. Combat Challenges and non essential special battles can’t be skipped.
- New Feature: Respecialize
- - The ability to respec skill trees. This only returns active skills and costs 50SE
- Added
- RMB hiding more combat menus now when they are open.
- Added
- the ability to select the enemy portrait in combat to target them.
- Added
- the ability to select enemy sprites when using Row/Column Attacks.
- Added
- more “Combat Tips” in the skills tab.
- Added
- low sanity effects to combat. If an ally is “Unstable”, they will lose 4 energy each turn. If an ally is “Insane”, they will lose 4 sanity, and a morale shift favoring the enemy will trigger. If an ally is “Insane”, their stats won’t be calculated in Auto Resolve Combat.
- Removed
- Creation magic. The intent in the future is to have skills and abilities that can be acquired which will fuse the elements together.
- Removed
- the MC losing 2 energy at the end of combat
- Removed
- the "Items" tab from the combat menu. This will be replaced with another system in Chapter 1.
- Fixed
- the ally Vanguard and Rearguard not being properly structured. Enemies would attack allies who weren’t actually in a location based on prior info. Ally effects such as “Cool Current” would restore the incorrect HP due to this.
- Fixed
- stats getting stuck when losing in “Special Battles”
- Fixed
- stat XP values after combat
- Fixed
- “Glorious Destruction” error
- Fixed
- “Conduction Conversion” error
- Fixed
- damage numbers not showing when Riposte triggers without the enemy having armor
- Updated
- all Magic abilities so they now cost 4 energy. However, stronger effects will only trigger if you have the relative elemental motas for "Elemental Enhance". This change is due to the restrictive nature of abilities.
- Updated
- a plethora of skills including all skills utilizing Morale Bonus
- Updated
- “Flow” to contribute towards hitting marks
- Updated
- morale to affect hit chance of both sides
- Updated
- the amount of stat XP you gain from using skills
- Updated
- weapon buffs so they are now universal. However, they will only grant mastery XP of the currently equipped weapon, not the origin of the skill buff.
- Updated
- morale to be more impactful
- Updated
- Armor and Magic Armor to no longer completely negate damage. Now, damage will be split in half between the armor, and direct HP. As such, armor values have been increased across the board.
- Updated
- Alisa to have the Terramancy skill tree. She gains XP for it slowly and should have access to the abilities quickly.
- Replaced
- skill menu with the “Martial” menu for physical skills. And the Spell Creation menu has been replaced with a “Magical” menu for magical skills.

### 0.0.1.1
- v0.0.1.1
- Primary
- Fixed
- A preventative bug that occurred on Day 4
- All weapons
- can now use Magic.
- Added
- the option to skip combat
- Secondary
- Fixed Lust Gain for Alisa
- Love and Lust now display on the Relationship Screen
- An exclamation mark will appear next to the dialogue options when a new conversation is available
- Removed Aster losing 2x love during a situation with Bruxa
- Fixed certain dialogue not triggering during the Bruxa event
- Fixed a blood trigger during the Bruxa Event
- Fixed a dialogue trigger for Aster after the Bruxa Event
- Fixed talking to Aster carrying over previous dialogue
- Fixed the 5th conversation day trigger for Samantha
- Fixed Lavanya's final conversation looping
- Fixed the “Lustful Watch” motas appearing on characters
- Skills that cost motas will now cost energy.
- A deconstructed Paralytic Puffer can now be used as bait
- Plenty of grammatical/dialogue and minor bug fixes

### 0.0.1
- v0.0.1
- Initial Release

Champion of I: Luxuria

v0.0.3.1.1 Windows, Linux +1

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