Doghouse
Game Information
Developer
Mama BunnyVersion
vDemo Part 1
Engine
RPGM
Release Date
Dec 20, 2025
Last Update
Jan 2, 2026
Censorship
Uncensored
Overview
Doghouse
A dark mystery unfolds in the forest, drawing two strangers into a web of horror and consequence. A detective searches for his missing family while an ordinary boy faces terrifying truths about his sister.
The Story
In Doghouse, the lives of Detective John Hartley and young Tim Collins intertwine when their paths cross deep within the woods. As they uncover secrets buried in the earth, they grapple with horrifying revelations that challenge everything they know about family, love, and reality itself.
Gameplay & Mechanics
Navigate a sandbox world filled with 2D and 3D CG art, playing as multiple protagonists—Tim and John—in this psychological horror RPG. Experience branching narratives, animated scenes, and impactful choices that shape the story's terrifying conclusion.
Key Features
- Multiple Protagonists: Play as both Tim and John, each with their own unique perspective on the unfolding mystery.
- Animated 2D & 3DCG Art: Immerse yourself in stunning animations and detailed visuals that bring the disturbing world of Doghouse to life.
- Impactful Choices: Shape the story's outcome through meaningful decisions that can alter the course of events and lead to multiple endings.
Download and play Doghouse now on Gaxload.
Installation
- Extract all files to new folder [not only .exe file] - Run Doghouse.exe
Changelog
Demo Part 1
What’s in the demo?
– The beginning of the Detective’s story.
Honestly, while working on the demo and trying not to reveal too much while still giving a proper taste of the game, I kind of got lost.
I started reinventing the wheel. I got caught up creating new plugins, new features, and a lot of things the game honestly could survive without.
From my perspective, the most important addition is the Graphics Settings feature. In practice, it boosts the engine and forces it to run at higher performance levels.
This feature works really well - thanks to it, you can play even on a potato PC.
All you need to do is select the right option in the settings menu.
There are four modes available, from Low to Ultra.
Ultra doesn’t work great, but it gives the biggest performance boost.
That said, I recommend using High.
What else? Well… at some point I focused so much on mechanics that I forgot what the demo was actually supposed to represent.
Because of that, the content is fairly modest and ended up being more of a tech demo.
Still, that’s something. The project isn’t standing still. Doghouse is moving forward, although because I spent so much time on the technical side, the overall experience suffered a bit.
Especially since I now have to port all these nuances into the main project, which gives me another month of reworking certain aspects of Part One.
Soon, a test version will be available. This will allow me to check whether dump files are working properly.
In that version, the full prologue and both scenarios will be available - but in a heavily trimmed-down form.
Thanks to the test version, I’ll be able to get solid feedback on whether the planned mechanics actually work.
What will the test version focus on?
DLC integration
Save file migration - since saves from each part will be importable into the next one to preserve progress
Animation stability and follower characters