### 0.9.4.0.1
- v0.9.4.0.1
- --- Fixed procedural workers taking traits from random races (could cause human pictures with goblin race)
- --- Fixed a bug where manage buildings screen would forget max worker limits
### 0.9.4
- v0.9.4
- Requires a new save. If you need to skip content, you can use test items from the shop to cheat and catch up.
- For an absolute Clean slate you can erase Brothel Manager from AppData\Roaming\RenPy\
- New AppData folder is AppData\Roaming\RenPy\FantasyManager
- THE SAVES:
- --- Fixed them for days. I hope I managed... details below.
- --- Fixed / Improved: Custom building names and other instances where info was missed
- --- Fixed / Improved:Interactions mid-day are now stored on a save
- --- Fixed / Improved: Number of Interactions / day persist after save / load
- --- Fixed / Improved: Issue where saving on a different slot and clicking "no" on overwrite would overwrite a different slot
- --- Fixed / Improved: Number of uses of skills and progression persists between saves and profession changes
- --- Fixed / Improved: loading a save will no longer cause black screen or frozen screen
- --- Fixed / Improved: Snapshots are now file‑based per slot (snapshot_.json) with automatic .bak backups
- --- Fixed / Improved: Atomic save + verification prevents partial/corrupt snapshot files
- --- Fixed / Improved: Slot + GUID binding blocks snapshots from applying to the wrong slot
- --- Fixed / Improved: Legacy snapshots are auto‑upgraded without deleting old files
- --- Fixed / Improved: Post‑load consistency fixes re‑link workers, jobs, inventories, and building assignments
- --- Fixed / Improved: Clear user warnings when a snapshot is missing, invalid, or recovery is used
- --- Fixed / Improved: Autosaves disabled to avoid unsupported auto‑slot overwrites
- --- Impact: Much lower risk of cross‑slot corruption
- --- Impact: Better recovery from partial/corrupt snapshot files
- --- Impact: Fewer missing workers/items/building assignments after load
- --- Known Limitations: If the Ren’Py .save file itself is corrupted, the snapshot cannot be applied
- --- Known Limitations: When a warning appears, players should avoid saving on that slot and use a new one
- --- Known Limitations: If you do encounter issues close and re-open the game
- THE REST:
- --- Assign traits from items with arrays to allow for items to add multiple traits
- --- Names of the workers who die will be displayed by the notification
- --- Small rebalancing of items
- --- Details of the results of an interaction at the end of the dialogue
- --- Improvements to tooltip positioning & safeguard for it transferring to a different screen
- --- Toggled off tooltips by default in most menus click the info button for tips
- --- Added a new layer of tension to the Questline, the Governor will come for your workers through events
- --- I will polish this, but I wanted to release the safe save feature
- --- Clarified manager job description
- --- Added a multiplier to buy/sell/transfer items
- --- Added special items to the loot tables of adventurer and boss battle
- --- Added special traits obtained only through events from different building types (casino, brothel, tavern traits...)
- --- Shrinked back Manage workers fonts to help visualization
- --- Corrected skills used and displayed in brothel and restaurant service profession
- --- Added a profession using Agility & Combat in Adventurer's guild with no HP penalties
- --- Increased Boss Hunting difficulty
- --- Corrected Bartender profession to Charm & Service
- --- Fixed Quit button
- --- Fixed naming for the APPDATA folder of Renpy
- --- Capped stats like Joy, Rebelliousness (...) at 100
- --- Removed energy cost from interactions
- --- Moved all default nº stories per day to 1 (increase with reputation)
- --- Added a button to cycle workers, and create new ones early
- --- Market should always refilled when empty (I will review this)
- [...]
### 0.9.3.1
- v0.9.3.1
- --- Further reviewed saves: My testing has managed to solved all instances of weirdness restarting the game to load.
- ---> Minimized saves weirdness too (hopefully)
- --- Fixed max worker calculation on building upgrade (save compatible)
- --- Clarified Storage UI: You can pivot between different workers
- --- Fixed quest text typos
- --- Fixed misgendering in some interactions
- --- Fixed instances where traits could be applied twice to one worker
- --- Added a button to automatically feed a potion on the manage workers and manage buildings menu
- --- If necessary, it will also prompt you to buy the potion
- --- Added a tip to the questline to clarify your first energy potion does need to come from the shop
- --- Tweaked starting money to 6000 based on feedback
- --- Added a "safe" agility based profession to the Adventurer's guild
- --- Clarified item descriptions on "wait" skill which should be Service
- --- Added a feature to limit the amount of daily stories per worker in a building
- ---> This should help with automated management of energy / health too.
- --- Fixed the "Rest" image selection
- --- Added a grand total counting gains / losses in daily report (Works with the filters)
- --- Added a check for the issue of getting stuck in quest objectives after objective 6
### 0.9.3
- v0.9.3
- --- Increased the amount of save slots
- --- Increased save robustness (hopefully)
- --- Improved the behavior to ensure transitions can be skipped
- --- Fixed a bug that blocked quest progression by "locking" the Obsidian blade.
- --- Added a higher chance for the Obsidian blade on Boss battle.
- --- Added a display of your name / gender in the money & date menu
- --- Fixed a bug where managers would neutralize important / quest events
- --- Changed skill progression to be faster
- --- Changed starting money to 8000
- --- Edited Prostitute job to use "Extreme" in some instances
- --- Reworked Monster Tamer job to use both Combat and Extreme
- --- Increased general font size for smaller fonts
- --- Added a toggle to increase Font Size (it is not perfect, sorry)
- --- Fixed interactions with no cost not working with negative money
- --- Fixed players unable to open shops from the map after they were unlocked
- --- Modified the UI to display more information in Manage workers
- --- Added a filter for jobs in Manage workers
- --- Modified the UI to display level, average & best skill in Manage Buildings
- --- Added a filter for jobs in daily report
- --- Added data on the skill value of the worker in daily report & report details
- --- Corrected the maximum amount of Bartenders from 99 to 8 in line with other jobs
### 0.9.2.3
- v0.9.2.3
- --- Fixed an issue where save/load could crash the game or required a restart
- --- Fixed an issue where save/load w/ file export could duplicate workers
- --- Improved the success chance of all events
- --- Decreased the frequency of random events happening from 50% to 30%
- --- Having a manager will further decrease the odds of events happening (Not for important, scripted, quest, or recruitment events)
- --- Added multiple traits including "Furry" on request
- --- Improved the conversion system from Whoremaster
### 0.9.2.2
- v0.9.2.2
- --- Improved the Whoremaster to Fantasy Manager worker / girlsx conversion script. The devkit seems to only work on Windows.
- For earlier versions, you can check the Devlogs at
- Itch.io