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Ongoing
v0.0.10 Part 4
Furthia Trails
Game Information
Developer
MiroTheFoxVersion
v0.0.10 Part 4
Engine
Others
Release Date
Aug 17, 2025
Last Update
Jan 12, 2026
Censorship
Uncensored
Overview
Furthia Trails, an animated furry platformer, throws you into the horny wilderness as Liam, The Doggaroo, navigating through Goomshi Forest's lustful creatures.
Gameplay & Mechanics
Explore side-scrolling levels filled with animated 2DCG scenes, engaging in gay encounters like anal sex, oral pleasure, and group orgies. Manage stamina to avoid exhaustion during intense sexual activities. Collect creampies as currency for upgrades.
Key Features
- Engage in diverse sexual encounters with unique furry creatures.
- Customize Liam's appearance with unlockable accessories.
- Navigate platforming challenges interspersed with erotic scenes.
- Earn and spend creampies on upgrades to enhance gameplay experience.
Installation
1. Extract and run.
Changelog
### 0.10.10
- v0.10.10
- NEW FEATURES
- New Areas:
- The
- Garden
- and
- Sewers (Part 1)
- are now fully explorable.
- New Entities & NPCs:
- Breezy The Deer
- Purple Slimes & Felkin Guards.
- Felis the Fox, Krampus, and Pyxe.
- Dj the Creature
- has arrived.
- Dex The BloodBeast
- (Summon) added.
- Tommie
- has been re-added to the world.
- In-Progress Encounters:
- Idle Flower Monster
- (Basic behavior added; scenes/attacks coming soon).
- Invisible Lurker
- (Non-interactable for now).
- Poison Dart Frog
- (Unfinished - accessible via loadlvl 6).
- IMPROVEMENTS
- Kink Menu Overhaul:
- Completely redone for better navigation.
- Options Menu Overhaul:
- Completely redone for better navigation.
- Censorship Transparency:
- The "Kink Warning" is now an unassuming popup that specifies exactly what is disabled or if a setting is hidden due to censorship.
- Performance:
- Texture page sizes have been halved for better optimization.
- Added MipMap to Mobile Textures to prevent gapping tiles.
- Mechanical Tweaks:
- Improved Pathfinding and Player Collision logic.
- Added an "Are you sure?" prompt when exiting the game.
- Adjusted Contrast of sewer puzzles
- Added "Power Needed" Grifiti at the first red door to direct people onward.
- adjusted the Balls sprite and pressure plate for better understanding.
- Added a Stuck-Timout on some objects so they fall out of areas they might get stuck in
- BUG FIXES
- Progression Fixes:
- * Fixed Android-specific bugs where
- Dark Imp
- and
- Dark Snake
- saves would leave players stuck.
- Added a missing exit door to the Garden Shed.
- Fixed Secret Wall collisions so they no longer vanish after breaking.
- Clipped through the ceiling in the Dark Cave? Not anymore!
- Combat & Interaction:
- Increased
- Wendigo
- attack frequency back to original values.
- Syrion
- now plays the correct animations during dialogue.
- Omega
- will now correctly challenge you to a riddle for his Lose Scene.
- Tommie
- ... should be fixed now?
- World Building:
- Thicker walls in the Haunted Hotel and the addition of a
- SECRET TUNNEL!
- VISUAL CHANGES
- Added a "More to Cum" sign at the end of the current playable content.
- 0.0.10 Part 4
- NEW FEATURES:
- Syrion added.
- Visa, Mastercard, PayPal protest added.
- Wolf Cave entrance added to the last pillar — allows you to get the first vial even if you succeeded previously.
- IMPROVEMENTS:
- Increased Wendigo attack frequency.
- Ghost Power now maintains directional momentum.
- Many textures smoothed.
- New UI scheme.
- Tommie no longer has a wonky schedule.
- First localization rollout (Brazilian Portuguese).
- Not everything is translated yet, but enough to understand the basics.
- BUG FIXES:
- Fixed a crash when cumming inside Tommie.
- Fixed shop item prices updating only on collision.
- No longer trapped on the other side of the gate.
- Fixed several collision bugs.
- BigBat can no longer escape-camp you.
- Goombishes in the Tutorial Secret Cave replaced with bunnies.
- Lowered the reference spear of the zebras to prevent infinite zebra attack loops.
- Fixed Out of Bounds Resetter not working properly.
- Fixed Shadow Imps’ orbs teleporting Liam outside the map.
- Fixed a softlock when Shadow Imp grabs you in front of him.
- BALANCE CHANGES:
- Reduced Wendigo attack frequency again (previous setting caused weird animations).
- VISUAL CHANGES:
- Updated inn textures.
- Updated castle button texture (now round).
- Updated Tutorial Zone textures.
- Added visual indicator for climbable wall secrets.
- Added more cliffs to the one Liam fell off (to stay consistent with lore).
- Added background darkness behind windows.
- v0.0.10.3
- NEW FEATURES
- Syrion
- added as an NPC, sex Scene soon
- IMPROVEMENTS
- Increased Wendigo attack frequency
- BUG FIXES
- Fixed rare bug causing players to get stuck in secret walls
- Fixed rare crash when pressing 'P'
- Transition boxes now align with doors
- More fail safes added to Liam's collision checking
- Decreased cooldown for Wendigo Dash
- Haunted Hotel Bunny now uses correct layer and is affected by gravity
- Fixed many camera bugs
- Fixed Shadow Imp moon jump bug
- PC debug menu now appears in GUI instead of on Liam
- Omega no longer crashes weaker Android devices (hopefully)
- Omega no longer shows loading bar on PC
- Tentacle monster text no longer shows multiple commands
- Cum Lube no longer requires a quest to use
- Removed artifacts from old mobile menu
- Added invisible walls to prevent walking off ledges
- Replaced Furthia Trails transitions with solid black
- Most warps now bring players to the correct location
- Mobile caves brightened by 75%
- Fixed issue with Nulls not being toggleable
- Many tiny birds squashed
- BALANCE CHANGES
- No balance changes in this patch
- KNOWN ISSUES
- Some pathfinding issues with Tommie
- Will improve as more NPCs are added
- VISUAL CHANGES
- Updated Inn textures
- Castle button is now round
- Visual indicator added for climbable wall secrets
- More cliffs added where Liam fell, to match lore
- v0.0.10.2
- NEW FEATURES
- Fancy new Patch Notes box, accessible via the main menu.
- This icon will be removed in the next update. Get used to the main menu!
- NPC schedules
- implemented (Tommie only for now)
- The Gnoll Crew
- and
- Noble scenes
- New
- Tutorial Bunny
- Old City Ruins
- zone added
- Tommie's scene
- added
- Noble's scenes
- & Questline Part 1
- IMPROVEMENTS
- Removed Goombishes except for in the library
- BUG FIXES
- EZmode no longer holds you hostage
- Fixed rare crash when entering boss rooms
- New camera system implemented
- Ghost Jump no longer causes players to get stuck in ground or ceilings
- Library now loops gallery members instead of stopping
- BALANCE CHANGES
- Decreased cooldown for
- Wendigo Dash
- v0.0.10
- Initial Release
- v0.10.10
- NEW FEATURES
- New Areas:
- The
- Garden
- and
- Sewers (Part 1)
- are now fully explorable.
- New Entities & NPCs:
- Breezy The Deer
- Purple Slimes & Felkin Guards.
- Felis the Fox, Krampus, and Pyxe.
- Dj the Creature
- has arrived.
- Dex The BloodBeast
- (Summon) added.
- Tommie
- has been re-added to the world.
- In-Progress Encounters:
- Idle Flower Monster
- (Basic behavior added; scenes/attacks coming soon).
- Invisible Lurker
- (Non-interactable for now).
- Poison Dart Frog
- (Unfinished - accessible via loadlvl 6).
- IMPROVEMENTS
- Kink Menu Overhaul:
- Completely redone for better navigation.
- Options Menu Overhaul:
- Completely redone for better navigation.
- Censorship Transparency:
- The "Kink Warning" is now an unassuming popup that specifies exactly what is disabled or if a setting is hidden due to censorship.
- Performance:
- Texture page sizes have been halved for better optimization.
- Added MipMap to Mobile Textures to prevent gapping tiles.
- Mechanical Tweaks:
- Improved Pathfinding and Player Collision logic.
- Added an "Are you sure?" prompt when exiting the game.
- Adjusted Contrast of sewer puzzles
- Added "Power Needed" Grifiti at the first red door to direct people onward.
- adjusted the Balls sprite and pressure plate for better understanding.
- Added a Stuck-Timout on some objects so they fall out of areas they might get stuck in
- BUG FIXES
- Progression Fixes:
- * Fixed Android-specific bugs where
- Dark Imp
- and
- Dark Snake
- saves would leave players stuck.
- Added a missing exit door to the Garden Shed.
- Fixed Secret Wall collisions so they no longer vanish after breaking.
- Clipped through the ceiling in the Dark Cave? Not anymore!
- Combat & Interaction:
- Increased
- Wendigo
- attack frequency back to original values.
- Syrion
- now plays the correct animations during dialogue.
- Omega
- will now correctly challenge you to a riddle for his Lose Scene.
- Tommie
- ... should be fixed now?
- World Building:
- Thicker walls in the Haunted Hotel and the addition of a
- SECRET TUNNEL!
- VISUAL CHANGES
- Added a "More to Cum" sign at the end of the current playable content.
- 0.0.10 Part 4
- NEW FEATURES:
- Syrion added.
- Visa, Mastercard, PayPal protest added.
- Wolf Cave entrance added to the last pillar — allows you to get the first vial even if you succeeded previously.
- IMPROVEMENTS:
- Increased Wendigo attack frequency.
- Ghost Power now maintains directional momentum.
- Many textures smoothed.
- New UI scheme.
- Tommie no longer has a wonky schedule.
- First localization rollout (Brazilian Portuguese).
- Not everything is translated yet, but enough to understand the basics.
- BUG FIXES:
- Fixed a crash when cumming inside Tommie.
- Fixed shop item prices updating only on collision.
- No longer trapped on the other side of the gate.
- Fixed several collision bugs.
- BigBat can no longer escape-camp you.
- Goombishes in the Tutorial Secret Cave replaced with bunnies.
- Lowered the reference spear of the zebras to prevent infinite zebra attack loops.
- Fixed Out of Bounds Resetter not working properly.
- Fixed Shadow Imps’ orbs teleporting Liam outside the map.
- Fixed a softlock when Shadow Imp grabs you in front of him.
- BALANCE CHANGES:
- Reduced Wendigo attack frequency again (previous setting caused weird animations).
- VISUAL CHANGES:
- Updated inn textures.
- Updated castle button texture (now round).
- Updated Tutorial Zone textures.
- Added visual indicator for climbable wall secrets.
- Added more cliffs to the one Liam fell off (to stay consistent with lore).
- Added background darkness behind windows.
- v0.0.10.3
- NEW FEATURES
- Syrion
- added as an NPC, sex Scene soon
- IMPROVEMENTS
- Increased Wendigo attack frequency
- BUG FIXES
- Fixed rare bug causing players to get stuck in secret walls
- Fixed rare crash when pressing 'P'
- Transition boxes now align with doors
- More fail safes added to Liam's collision checking
- Decreased cooldown for Wendigo Dash
- Haunted Hotel Bunny now uses correct layer and is affected by gravity
- Fixed many camera bugs
- Fixed Shadow Imp moon jump bug
- PC debug menu now appears in GUI instead of on Liam
- Omega no longer crashes weaker Android devices (hopefully)
- Omega no longer shows loading bar on PC
- Tentacle monster text no longer shows multiple commands
- Cum Lube no longer requires a quest to use
- Removed artifacts from old mobile menu
- Added invisible walls to prevent walking off ledges
- Replaced Furthia Trails transitions with solid black
- Most warps now bring players to the correct location
- Mobile caves brightened by 75%
- Fixed issue with Nulls not being toggleable
- Many tiny birds squashed
- BALANCE CHANGES
- No balance changes in this patch
- KNOWN ISSUES
- Some pathfinding issues with Tommie
- Will improve as more NPCs are added
- VISUAL CHANGES
- Updated Inn textures
- Castle button is now round
- Visual indicator added for climbable wall secrets
- More cliffs added where Liam fell, to match lore
- v0.0.10.2
- NEW FEATURES
- Fancy new Patch Notes box, accessible via the main menu.
- This icon will be removed in the next update. Get used to the main menu!
- NPC schedules
- implemented (Tommie only for now)
- The Gnoll Crew
- and
- Noble scenes
- New
- Tutorial Bunny
- Old City Ruins
- zone added
- Tommie's scene
- added
- Noble's scenes
- & Questline Part 1
- IMPROVEMENTS
- Removed Goombishes except for in the library
- BUG FIXES
- EZmode no longer holds you hostage
- Fixed rare crash when entering boss rooms
- New camera system implemented
- Ghost Jump no longer causes players to get stuck in ground or ceilings
- Library now loops gallery members instead of stopping
- BALANCE CHANGES
- Decreased cooldown for
- Wendigo Dash
- v0.0.10
- Initial Release