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Completed
v1.0.3
Ninja Scroll Mai’s Lewd Arts of Seduction
Game Information
Developer
GordonemVersion
v1.0.3
Engine
Unity
Release Date
Oct 25, 2025
Last Update
Jan 11, 2026
Censorship
Censored
Overview
Gameplay & Mechanics
As an aspiring apprentice to a legendary female ninja master, you'll navigate through engaging point-and-click puzzles and animated 3D environments in "Ninja Scroll Mai’s Lewd Arts of Seduction." Your progress is tied to rhythm-based training sessions and unexpected H events that can occur under certain conditions. Overcome challenges to unlock diverse positions and costumes, becoming the ultimate disciple or risk being seduced by your master first.
Key Features
- Immersive 3D training simulation with animated characters and environments.
- Rhythm-based ninpo training progression system with sudden H events.
- Unlock a variety of positions and costumes as you advance through the game.
- Engaging point-and-click gameplay with puzzles to solve.
Installation
1. Extract and run.
Changelog
### 1.0.3
- v1.0.3
- Rhythm Judgment Fix
- Fixed issues with rhythm note judgments.
- It took quite a long time to identify the cause of this bug.
- At first, I thought it was caused by differences in PC performance, but the actual issues were as follows:
- In Normal judgment, sometimes the note’s hitbox failed to trigger.
- Once the note passed the center point, it was immediately counted as a Miss.
- All of these issues have been fixed.
- In this new version, note judgments are
- much more lenient and easier to play
- compared to the previous one.
- Custom Key Configuration
- The custom key feature has been officially implemented.
- As expected, the development process was quite challenging and took a lot of time.
- Note Speed Adjustment
- Note speed can currently only be adjusted during gameplay.
- Since the screen continues running during adjustments, some MISS inputs may occur.
- After confirming your preferred speed, press
- ESC → Restart
- to apply the setting more stably and ensure smoother gameplay.
- Score Balance Adjustment
- All rhythm stages’
- clear score criteria
- have been lowered,
- effectively reducing the overall difficulty by one rank.
- However, the
- HARD mode
- remains unchanged from the previous version.
### 1.0.2
- v1.0.2
- Update Details
- Rhythm QTE Improvements
- Expanded the Perfect judgment range from
- ±20% → ±60%
- , making it easier to play.
- Slightly adjusted some charts in Normal Mode (especially Stage 5).
- The change is minimal — if you still find Normal difficult, please try Easy Mode instead. The rewards are the same.
- No changes in Hard Mode.
- Relaxed the evaluation criteria by
- one rank
- across all modes (e.g., A → S).
- New Features
- Added
- EasyMode
- .
- Note count reduced by approximately
- 50–60%
- compared to Normal Mode,
- designed for first-time players.
- Added a
- Failure Reward System
- .
- After 3 failures (1 for Normal Mode), the stage will be automatically treated as cleared.
- Training points and clear counts are still granted.
- Training Dummy Stage Adjustments
- Clearing Expert Mode now grants
- +15 Stamina
- .
- → Reaching 100 Stamina now only requires clearing each difficulty twice.
- Greatly reduced the consecutive appearance rate of Red Dummies.
- Added a mechanism to temporarily prevent reappearance.
- Added a
- UI flashing warning
- before the fire wall activates in Expert Mode.
- Resolution & Compatibility
- Full-screen and all resolutions (including 2K and 4K) are now supported.
- Removed the 1920×1080 resolution restriction.
- Free Mode & System Fixes
- Fixed an issue causing freezes during “Night Attack 1–6” scenes
- in the Free H (Album) screen.
- (Cause: variable overwrite from the 10/10 emergency hotfix.)
- Fixed an issue where multiple save slots could not be loaded properly.
- v1.0.3
- Rhythm Judgment Fix
- Fixed issues with rhythm note judgments.
- It took quite a long time to identify the cause of this bug.
- At first, I thought it was caused by differences in PC performance, but the actual issues were as follows:
- In Normal judgment, sometimes the note’s hitbox failed to trigger.
- Once the note passed the center point, it was immediately counted as a Miss.
- All of these issues have been fixed.
- In this new version, note judgments are
- much more lenient and easier to play
- compared to the previous one.
- Custom Key Configuration
- The custom key feature has been officially implemented.
- As expected, the development process was quite challenging and took a lot of time.
- Note Speed Adjustment
- Note speed can currently only be adjusted during gameplay.
- Since the screen continues running during adjustments, some MISS inputs may occur.
- After confirming your preferred speed, press
- ESC → Restart
- to apply the setting more stably and ensure smoother gameplay.
- Score Balance Adjustment
- All rhythm stages’
- clear score criteria
- have been lowered,
- effectively reducing the overall difficulty by one rank.
- However, the
- HARD mode
- remains unchanged from the previous version.
### 1.0.2
- v1.0.2
- Update Details
- Rhythm QTE Improvements
- Expanded the Perfect judgment range from
- ±20% → ±60%
- , making it easier to play.
- Slightly adjusted some charts in Normal Mode (especially Stage 5).
- The change is minimal — if you still find Normal difficult, please try Easy Mode instead. The rewards are the same.
- No changes in Hard Mode.
- Relaxed the evaluation criteria by
- one rank
- across all modes (e.g., A → S).
- New Features
- Added
- EasyMode
- .
- Note count reduced by approximately
- 50–60%
- compared to Normal Mode,
- designed for first-time players.
- Added a
- Failure Reward System
- .
- After 3 failures (1 for Normal Mode), the stage will be automatically treated as cleared.
- Training points and clear counts are still granted.
- Training Dummy Stage Adjustments
- Clearing Expert Mode now grants
- +15 Stamina
- .
- → Reaching 100 Stamina now only requires clearing each difficulty twice.
- Greatly reduced the consecutive appearance rate of Red Dummies.
- Added a mechanism to temporarily prevent reappearance.
- Added a
- UI flashing warning
- before the fire wall activates in Expert Mode.
- Resolution & Compatibility
- Full-screen and all resolutions (including 2K and 4K) are now supported.
- Removed the 1920×1080 resolution restriction.
- Free Mode & System Fixes
- Fixed an issue causing freezes during “Night Attack 1–6” scenes
- in the Free H (Album) screen.
- (Cause: variable overwrite from the 10/10 emergency hotfix.)
- Fixed an issue where multiple save slots could not be loaded properly.