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Ongoing
v0.3.5
Operation: Establish Dominance
Game Information
Developer
Artisnal DepravityVersion
v0.3.5
Engine
Ren'Py
Release Date
Apr 17, 2026
Last Update
Apr 29, 2026
Censorship
Uncensored
Overview
Operation: Establish Dominance
Dive into a gripping, action-packed adventure where you lead an elite team of genetically enhanced super-cops to reclaim the chaotic city of RapeCide.
Gameplay & Mechanics
Engage in turn-based combat, navigate animated 3DCG scenes, and manipulate characters with mind control powers. Manage your team's resources, upgrade their abilities, and make tough decisions that shape the story.
Key Features
- Turn-based tactical combat with mind control mechanics
- Animated 3DCG scenes featuring a wide variety of sexual encounters
- A gripping dystopian narrative filled with corruption, power struggles, and moral dilemmas
Download and play Operation: Establish Dominance now on Gaxload.
Installation
1. Extract and run.
Changelog
### 0.3.5 4/17/2026
- v0.3.5 4/17/2026
- * re-worked the "world-tick" logic to make moving around in exploration mode
- much faster (like *WAY* faster)
- * Fixed a bug where bringing up the main menu in combat and saving during combat would hide the combat hud and end turn button
- * Fixed a panic caused by a typo in the new clownbiddy branching code
- * Fixed a panic caused by an edge-case when you go down during the chaingirl reversal attack
- * Fixed a ton of weird behavior related to the down and lewd handlers and reversal attacks
### 0.3.4 4/14/2026
- v0.3.4 4/14/2026
- * refactored the action map to account for several bugs
- * fixed a bug in the fight system where 'attacker' got set incorrectly during grapples
- * extended the action_map with "must_include" searches to be more predictable about forwards to lewd aftermaths and etc..
- * refactored the attack, grappling, down, and lewd handlers to support "must_include" searces
### 0.3.3 4/14/2026
- v0.3.3 4/14/2026
- * New Mob: JudoGirl
- * Introduced new "edging attack" mechanic
- * Wired up a new status-effect HUD element to display eg.. "restrained" "asphyxiation" etc.. effects
- * Fixed a bug where you got a victory screen after losing a fight
### 0.3.2 3/20/2026
- v0.3.2 3/20/2026
- * Refactored the fight system to remove ALL instant death paths. All fight-loss is now a factor of power or composure.
- * Added a new thugv1 grapple-attack (beatdown)
- * Changed the pathfinding algorithm to increase the weight of diagonal moves (minimize zig-zagging)
- * Added sfx for all menu mouse-over and selection
- * Sourced edited and normalized lewd sfx
- * Wired up lewd sfx for most lewd scenes
- * Wired up fighting sound fx to all thug attacks and grapples
- * Wired up fighting sound fx to all chaingirl attacks and grapples
- * Reworked the top down icons for thugv1 in explore/combat mode
- * Reworked the top down icons for aj in explore/combat mode
- * Reworked the top down icons for chaingirlv1 in explore/combat mode
- * Implemented unit rotation in the map modes for these polish motherfuckers
- * Created some sound-effect and music management objects to control and
- combine sfx and bg music
- * Sourced better music.
- * wired up aj vocalizations to all spanking/titslap scenes
- * wired up aj vocalizations combat moves
### 0.3.1 3/3/2026
- v0.3.1 3/3/2026
- Added music
- to the explore and combat ui (first pass on
- Added foot-print SFX
- Added spanking SFX
- * Added
- difficulty settings easy/normal/hard/custom
- * Fixed a bug which sometimes caused mobs to take two moves in explore mode
- * Fixed a bug where playing the map tutorial borked ensuing story-mode fights
- * pre-compressed artifact distribution cut the game size by an order of magnitude
- * Upgraded enemy mob pathfinding algorithm from BFS to A* to speed up the explore map
- * Reduced the render time on enemy mob movement to speed up the explore map
- * Centralized the combat_cleanup handling in anticipation of music
- * Fixed a bug where saving in explore or combat mode would regress the map state upon restore.
- * Remapped the map zoom keys to 'z' and 'x' for the pervs in Germany who don't have [] support.
- * Updated the map tutorial to reflect new zoom keys
- * un-corrected some intentionally misspelled Erock dialog that got auto-corrected
### 0.3.0 2/26/2026
- v0.3.0 2/26/2026
- * Completed the Brinn perspective prologue (femdom ftw!)
- * Created brinn POV class and wired up stats
- * Created and wired up the mechanics of the prostitution minigame
- * Added sex stats for AJ along with a "stats" dossier screen accessable via the main menu
- * Wired "sex stats" into the current scenes, giving aj xp for oral/anal/vaginal/handjobs
- * Added a new chaingirl and thugv1 tug-o-war grapple attack.
- * Wired the combat system to allow players to "run away" from battle (10 squares away from the nearest aggro-enemy and break line-of-site)
- * Fixed a bug where the "in the lap" anal scene could not be selected from the chaingirl & thug post-fight lewds (so another "new" lewd scene)
- * Fixed a bug where the player can respawn to the map in a "blocked off" area
- * Began work on judogirl (not yet fightable though)
- * Reworked lewds-hud for these polish motherfuckers
- * Reworked exploration-hud for these polish motherfuckers
- * Reworked combat-hud for these polish motherfuckers
- * Reworked fonts and menus for these polish motherfuckers
- * Created a particle overlay with heart effects, wired it up to things
- * Created an async vocalization screen and wired it up to things (ah! ah! *plap* *plap*)
- * Added a "you can walk here" overlay to the map
- * Added a map tutorial accessable via main the menu or the natasha intro
- * Added a proper title screen
### 0.2.0 1/15/2026
- v0.2.0 1/15/2026
- - Deleted the maze navigation system and replaced it with an "explore" mode implemented in the top-down turn-based system.
- - Added a great big city-map of the center-street area.
- - Implemented mob behaviors for the new exploration system. Mobs now patrol way-points on the map, hang out in areas etc..
- - Implemented a stealth system, AJ can level up here stealth stat to reduce the number of tiles she can be spotted from (upgrades system has not been implemented yet tho)
- - rewired both quests, harry, steve, and jenny to work with the new top-down exploration system and "event" tiles
- - lots of enemy actions refactoring to support fluid transitions from explore mode to combat mode and back again.
- - Colorized the speech window to differentiate character speech a bit better
- - Spellchecked the living shit out of everything
### 0.1.1 1/5/2026
- v0.1.1 1/5/2026
- - Based on feedback from initial release, rip out the async combat system and replace it with a top-down turn-based synchronous system
- - fix a bug where Harry would screw up the maze if you paid him in credits (rude).
- - fix a bug where knuckling through to the camera crashes the game.
### 0.1.0 1/1/2026
- v0.1.0 1/1/2026
- Game released motherfuckers!
- v0.3.5 4/17/2026
- * re-worked the "world-tick" logic to make moving around in exploration mode
- much faster (like *WAY* faster)
- * Fixed a bug where bringing up the main menu in combat and saving during combat would hide the combat hud and end turn button
- * Fixed a panic caused by a typo in the new clownbiddy branching code
- * Fixed a panic caused by an edge-case when you go down during the chaingirl reversal attack
- * Fixed a ton of weird behavior related to the down and lewd handlers and reversal attacks
### 0.3.4 4/14/2026
- v0.3.4 4/14/2026
- * refactored the action map to account for several bugs
- * fixed a bug in the fight system where 'attacker' got set incorrectly during grapples
- * extended the action_map with "must_include" searches to be more predictable about forwards to lewd aftermaths and etc..
- * refactored the attack, grappling, down, and lewd handlers to support "must_include" searces
### 0.3.3 4/14/2026
- v0.3.3 4/14/2026
- * New Mob: JudoGirl
- * Introduced new "edging attack" mechanic
- * Wired up a new status-effect HUD element to display eg.. "restrained" "asphyxiation" etc.. effects
- * Fixed a bug where you got a victory screen after losing a fight
### 0.3.2 3/20/2026
- v0.3.2 3/20/2026
- * Refactored the fight system to remove ALL instant death paths. All fight-loss is now a factor of power or composure.
- * Added a new thugv1 grapple-attack (beatdown)
- * Changed the pathfinding algorithm to increase the weight of diagonal moves (minimize zig-zagging)
- * Added sfx for all menu mouse-over and selection
- * Sourced edited and normalized lewd sfx
- * Wired up lewd sfx for most lewd scenes
- * Wired up fighting sound fx to all thug attacks and grapples
- * Wired up fighting sound fx to all chaingirl attacks and grapples
- * Reworked the top down icons for thugv1 in explore/combat mode
- * Reworked the top down icons for aj in explore/combat mode
- * Reworked the top down icons for chaingirlv1 in explore/combat mode
- * Implemented unit rotation in the map modes for these polish motherfuckers
- * Created some sound-effect and music management objects to control and
- combine sfx and bg music
- * Sourced better music.
- * wired up aj vocalizations to all spanking/titslap scenes
- * wired up aj vocalizations combat moves
### 0.3.1 3/3/2026
- v0.3.1 3/3/2026
- Added music
- to the explore and combat ui (first pass on
- Added foot-print SFX
- Added spanking SFX
- * Added
- difficulty settings easy/normal/hard/custom
- * Fixed a bug which sometimes caused mobs to take two moves in explore mode
- * Fixed a bug where playing the map tutorial borked ensuing story-mode fights
- * pre-compressed artifact distribution cut the game size by an order of magnitude
- * Upgraded enemy mob pathfinding algorithm from BFS to A* to speed up the explore map
- * Reduced the render time on enemy mob movement to speed up the explore map
- * Centralized the combat_cleanup handling in anticipation of music
- * Fixed a bug where saving in explore or combat mode would regress the map state upon restore.
- * Remapped the map zoom keys to 'z' and 'x' for the pervs in Germany who don't have [] support.
- * Updated the map tutorial to reflect new zoom keys
- * un-corrected some intentionally misspelled Erock dialog that got auto-corrected
### 0.3.0 2/26/2026
- v0.3.0 2/26/2026
- * Completed the Brinn perspective prologue (femdom ftw!)
- * Created brinn POV class and wired up stats
- * Created and wired up the mechanics of the prostitution minigame
- * Added sex stats for AJ along with a "stats" dossier screen accessable via the main menu
- * Wired "sex stats" into the current scenes, giving aj xp for oral/anal/vaginal/handjobs
- * Added a new chaingirl and thugv1 tug-o-war grapple attack.
- * Wired the combat system to allow players to "run away" from battle (10 squares away from the nearest aggro-enemy and break line-of-site)
- * Fixed a bug where the "in the lap" anal scene could not be selected from the chaingirl & thug post-fight lewds (so another "new" lewd scene)
- * Fixed a bug where the player can respawn to the map in a "blocked off" area
- * Began work on judogirl (not yet fightable though)
- * Reworked lewds-hud for these polish motherfuckers
- * Reworked exploration-hud for these polish motherfuckers
- * Reworked combat-hud for these polish motherfuckers
- * Reworked fonts and menus for these polish motherfuckers
- * Created a particle overlay with heart effects, wired it up to things
- * Created an async vocalization screen and wired it up to things (ah! ah! *plap* *plap*)
- * Added a "you can walk here" overlay to the map
- * Added a map tutorial accessable via main the menu or the natasha intro
- * Added a proper title screen
### 0.2.0 1/15/2026
- v0.2.0 1/15/2026
- - Deleted the maze navigation system and replaced it with an "explore" mode implemented in the top-down turn-based system.
- - Added a great big city-map of the center-street area.
- - Implemented mob behaviors for the new exploration system. Mobs now patrol way-points on the map, hang out in areas etc..
- - Implemented a stealth system, AJ can level up here stealth stat to reduce the number of tiles she can be spotted from (upgrades system has not been implemented yet tho)
- - rewired both quests, harry, steve, and jenny to work with the new top-down exploration system and "event" tiles
- - lots of enemy actions refactoring to support fluid transitions from explore mode to combat mode and back again.
- - Colorized the speech window to differentiate character speech a bit better
- - Spellchecked the living shit out of everything
### 0.1.1 1/5/2026
- v0.1.1 1/5/2026
- - Based on feedback from initial release, rip out the async combat system and replace it with a top-down turn-based synchronous system
- - fix a bug where Harry would screw up the maze if you paid him in credits (rude).
- - fix a bug where knuckling through to the camera crashes the game.
### 0.1.0 1/1/2026
- v0.1.0 1/1/2026
- Game released motherfuckers!