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Ongoing
v0.3.5
The Exiled Demon Prince
Game Information
Developer
Spire InteractiveVersion
v0.3.5
Engine
Ren'Py
Release Date
Apr 17, 2026
Last Update
Apr 20, 2026
Censorship
Uncensored
Overview
The Exiled Demon Prince
Banished to the human realm, you are Illidan, a demon prince with a destiny shrouded in mystery. As you navigate this unfamiliar land, forge alliances and uncover secrets that threaten to reshape your understanding of the world itself.
Gameplay & Mechanics
Embark on an immersive RPG adventure filled with animated 3DCG graphics and a rich fantasy setting. Manage relationships with a diverse cast of monster girls in this male protagonist-driven dating sim, where every choice shapes Illidan's journey and destiny.
Key Features
- ** branching narrative** driven by your choices and interactions.
- Animated 3DCG artwork brings the fantastical world to life.
- Dating Sim Mechanics: Build deep bonds with companions, each influencing Illidan's path.
- RPG Elements: Level up, gain skills, and make strategic decisions that shape your story.
Download and play The Exiled Demon Prince now on Gaxload.
Installation
1. Extract and run.
Changelog
### 0.3.5
- v0.3.5
- 2 New events.
- Added Scriptures - it's basically a perk system. Each Scripture is divided into chapters, and each chapter contains multiple pages. Reading a page grants a small bonus to a chosen stat. Completing an entire chapter (by reading all its pages) rewards a much stronger bonus—these can range from large stat boosts to unique abilities or even strong passive effects that are always active. To read a page, you must spend a special resource called Enlightenment. You gain 2 Enlightenment points each time you level up, as well as additional points at certain talent milestones (roughly every 10 levels). Currently, only the Demonic Scripture is available, and you start the game with it unlocked.
- Added a "girl list". You can now see tips about the next event, where to find them, etc., about every girl you've met in the game. Overall, I wrote a lot of code for romancable girls(who, before that update, were treated just like a regular NPC), which will make things easier in the future. Don't worry, though, you will never have to grind affection or anything like that to unlock the next event.
- Added fishing, in Thistle Groove p2, you can now catch some fish to sell or eat, but not yet cook..
- Added an "ALL" tab to the inventory. This allows you to view all items currently in your inventory, rather than having to search for them through individual tabs.
- Added Spirit as a character stat. It now determines how many moves your familiar can make in one battle. Overall, I want familiars to have their own strength, but still be somewhat dependent on the summoner, and this is a step in that direction, but familiars will see more changes in the future.
- Adjusted the way speed works in battle, making it slightly harder to have multiple turns in a row.
- Adjusted every spell and ability in the game.
- Reworked every talent milestone reward and added many new ones. They now award varying amounts of Enlightenment every ~10 levels.
- Increased player starting HP, slightly increased the HP of all enemies.
- Significantly buffed monster in the Mad Mage Basement dungeon, including the boss. Slightly increased drop rate of Heroic+ items
- Lowered player starting speed to 5, slightly lowered the speed of all enemies.
- Equipment speed and damage stat are now weaker. HP stats are now stronger.
- Slightly nerfed smithing by reducing the value of each upgrade level, and slightly reduced the cost of smithing.
- A lot of UI improvements. I mean, I guess it's not THAT much when you look at it, but this sure took a while...
- Lots of bugfixes, though I forgot what most of them were. I remember one where your map remained locked if you died in the dungeon, and another that prevented you from buying lockpicks due to ID conflict if you had the Feathered Necklace equipped. But I've fixed more for sure.
### 0.3.0
- v0.3.0
- 11 New scenes in total.
- 2 new NSFW scenes.
- Introduced a system for the academy and attending lectures. Also added a proper opening ceremony.
- Added a "quickbar". You can bind usable items and some skills to it by right-clicking(or click and holding on Android) and easily use them in the overworld.
- Added a teleport spell, which allows you to mark a location on the map and teleport to it from anywhere.
- Skills are now not tied to the class and can be equipped freely in the class menu. This will allow me to add alternate ways of learning new skills in the future.
- Most herbs you can find in the overworld now can be consumed to regenerate a little bit of HP or mana. It's still better to use them in crafting, but if you want to eat them instead - now you can.
- Fixed a bug that caused some skills to cause a crash when fighting a dungeon boss.
- Fixed a bug that caused a crash when trying to craft while having EXACTLY the amount of resources required
- Fixed a few more bugs, though forgot what they were.
- Addressed an oversight due to which you were unable to equip a quiver into your off-hand slot when holding a bow.
- Changed stats of monsters found in Thistle Groove(lowered dmg, increased hp)
- Fixed many typos (special thanks to "literalnobody_" for proofreading)
### 0.2 & v0.2.5
- v0.2 & v0.2.5
- NEW! Randomly generated dungeons - special locations scattered throughout the world, often hidden in remote or dangerous areas. Each one offers a unique environment swarmed with powerful monsters and valuable treasures.
- NEW! Smithing - Equipment can now be disassembled for weapon scraps which can be used to refine your equipment, increasing its functional level. The maximum refinement level is dependant on item rarity.
- NEW! Bestiary - Killing a monster at least once now unlocks its bestiary entry. Each consequent kill after that increases your knowledge level about that monster. Knowledge level milestones provide various bonuses, such as bonus exp, bonus drop% and the ability to mark a monster.
- NEW! Bestiary marks - Mark monsters to gain special benefits such as increased experience, higher drop rates, boosted encounter chances, or a variety of combat buffs.
- NEW! Familiars - Early version of the Familiar feature. Tame and train loyal companions to fight alongside you in battle. You can get your first familiar during the summoning lesson at the academy.
- NEW! 442 New renders!
- NEW! 2 New animated NSFW events
- NEW! New locations -
- The Old Harbour
- Abandoned Dockyard, Thistle Groove p3 and Abandoned Mine p2.
- Various new enemies and items.
- NEW! - Many new quests and continuations of existing ones.
- CHANGE! Completely changed how equipment stats are determined. Rather than being predefined, they are now dynamically calculated
- CHANGE! Decreased the damage of Nightweaver's passive ability.
- CHANGE! Slightly nerfed speed of most enemies
- CHANGE! Significantly increased experience required to level up
- BUGFIX! Fixed a bug causing
- The Lost Dog
- guild quest to uncompletable if you didn't win on your first try.
- BUGFIX! Fixed some stats not updating correctly when switching from one class to another.
- BUGFIX! The animation during
- The Lady of the lake
- now displays correctly(Yeah...)
- BUGFIX! Many more minor issues adressed.
### 0.1
- v0.1
- Initial Release
- v0.3.5
- 2 New events.
- Added Scriptures - it's basically a perk system. Each Scripture is divided into chapters, and each chapter contains multiple pages. Reading a page grants a small bonus to a chosen stat. Completing an entire chapter (by reading all its pages) rewards a much stronger bonus—these can range from large stat boosts to unique abilities or even strong passive effects that are always active. To read a page, you must spend a special resource called Enlightenment. You gain 2 Enlightenment points each time you level up, as well as additional points at certain talent milestones (roughly every 10 levels). Currently, only the Demonic Scripture is available, and you start the game with it unlocked.
- Added a "girl list". You can now see tips about the next event, where to find them, etc., about every girl you've met in the game. Overall, I wrote a lot of code for romancable girls(who, before that update, were treated just like a regular NPC), which will make things easier in the future. Don't worry, though, you will never have to grind affection or anything like that to unlock the next event.
- Added fishing, in Thistle Groove p2, you can now catch some fish to sell or eat, but not yet cook..
- Added an "ALL" tab to the inventory. This allows you to view all items currently in your inventory, rather than having to search for them through individual tabs.
- Added Spirit as a character stat. It now determines how many moves your familiar can make in one battle. Overall, I want familiars to have their own strength, but still be somewhat dependent on the summoner, and this is a step in that direction, but familiars will see more changes in the future.
- Adjusted the way speed works in battle, making it slightly harder to have multiple turns in a row.
- Adjusted every spell and ability in the game.
- Reworked every talent milestone reward and added many new ones. They now award varying amounts of Enlightenment every ~10 levels.
- Increased player starting HP, slightly increased the HP of all enemies.
- Significantly buffed monster in the Mad Mage Basement dungeon, including the boss. Slightly increased drop rate of Heroic+ items
- Lowered player starting speed to 5, slightly lowered the speed of all enemies.
- Equipment speed and damage stat are now weaker. HP stats are now stronger.
- Slightly nerfed smithing by reducing the value of each upgrade level, and slightly reduced the cost of smithing.
- A lot of UI improvements. I mean, I guess it's not THAT much when you look at it, but this sure took a while...
- Lots of bugfixes, though I forgot what most of them were. I remember one where your map remained locked if you died in the dungeon, and another that prevented you from buying lockpicks due to ID conflict if you had the Feathered Necklace equipped. But I've fixed more for sure.
### 0.3.0
- v0.3.0
- 11 New scenes in total.
- 2 new NSFW scenes.
- Introduced a system for the academy and attending lectures. Also added a proper opening ceremony.
- Added a "quickbar". You can bind usable items and some skills to it by right-clicking(or click and holding on Android) and easily use them in the overworld.
- Added a teleport spell, which allows you to mark a location on the map and teleport to it from anywhere.
- Skills are now not tied to the class and can be equipped freely in the class menu. This will allow me to add alternate ways of learning new skills in the future.
- Most herbs you can find in the overworld now can be consumed to regenerate a little bit of HP or mana. It's still better to use them in crafting, but if you want to eat them instead - now you can.
- Fixed a bug that caused some skills to cause a crash when fighting a dungeon boss.
- Fixed a bug that caused a crash when trying to craft while having EXACTLY the amount of resources required
- Fixed a few more bugs, though forgot what they were.
- Addressed an oversight due to which you were unable to equip a quiver into your off-hand slot when holding a bow.
- Changed stats of monsters found in Thistle Groove(lowered dmg, increased hp)
- Fixed many typos (special thanks to "literalnobody_" for proofreading)
### 0.2 & v0.2.5
- v0.2 & v0.2.5
- NEW! Randomly generated dungeons - special locations scattered throughout the world, often hidden in remote or dangerous areas. Each one offers a unique environment swarmed with powerful monsters and valuable treasures.
- NEW! Smithing - Equipment can now be disassembled for weapon scraps which can be used to refine your equipment, increasing its functional level. The maximum refinement level is dependant on item rarity.
- NEW! Bestiary - Killing a monster at least once now unlocks its bestiary entry. Each consequent kill after that increases your knowledge level about that monster. Knowledge level milestones provide various bonuses, such as bonus exp, bonus drop% and the ability to mark a monster.
- NEW! Bestiary marks - Mark monsters to gain special benefits such as increased experience, higher drop rates, boosted encounter chances, or a variety of combat buffs.
- NEW! Familiars - Early version of the Familiar feature. Tame and train loyal companions to fight alongside you in battle. You can get your first familiar during the summoning lesson at the academy.
- NEW! 442 New renders!
- NEW! 2 New animated NSFW events
- NEW! New locations -
- The Old Harbour
- Abandoned Dockyard, Thistle Groove p3 and Abandoned Mine p2.
- Various new enemies and items.
- NEW! - Many new quests and continuations of existing ones.
- CHANGE! Completely changed how equipment stats are determined. Rather than being predefined, they are now dynamically calculated
- CHANGE! Decreased the damage of Nightweaver's passive ability.
- CHANGE! Slightly nerfed speed of most enemies
- CHANGE! Significantly increased experience required to level up
- BUGFIX! Fixed a bug causing
- The Lost Dog
- guild quest to uncompletable if you didn't win on your first try.
- BUGFIX! Fixed some stats not updating correctly when switching from one class to another.
- BUGFIX! The animation during
- The Lady of the lake
- now displays correctly(Yeah...)
- BUGFIX! Many more minor issues adressed.
### 0.1
- v0.1
- Initial Release