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Ongoing
v0.06
Thirteenth Goddess
Game Information
Developer
Kereru~devVersion
v0.06
Engine
Others
Release Date
Apr 20, 2026
Last Update
May 31, 2026
Censorship
Uncensored
Overview
Thirteenth Goddess, an adult fantasy adventure game, immerses you in a world inspired by real-life Aotearoa, New Zealand!
The Story
In a realm where Monster Girls called Taerin reign, you're summoned as the thirteenth goddess to maintain harmony and manage your newfound powers.
Gameplay & Mechanics
Explore a richly animated 2D world, interact with captivating monster girls, and make decisions that shape their fate. Balance managing your godly duties with uncovering ancient secrets in this unique blend of RPG and management simulation.
Key Features
- Animated Monster Girls: Interact with beautifully designed Taerin, each with her own personality and story.
- Manage Powers: Balance and upgrade your divine abilities to protect and nurture the monster girls.
- Explore Ancient Secrets: Unravel mysteries hidden within the realm as you progress through the game.
Installation
1. Extract and run.
Changelog
### 0.01a
- v0.01a
- # options for graphics
- # shadows
- # particle
- # shaders
- # combat vignette
- # fix to chats, some options were appearing too early.
### 0.01
- v0.01
- create creature/generate creature/save creature
- day/night cycle
- save/load
- town with npcs
- talk/gossip/quest/specialization
- quest chain.
- q001 - teach movement, enter wilds, combat, levelup, capture.
- q002 - unlock home, talk/approach system.
- q003 - capture, cleanse, train, tribute.
- q004 - specialize captured creatures. new enemy type.
- q005 - story "move forward" begins.
- home has storage, rooms, jobs. Can assign girls to positions (literally and figuratively)
- overnight resolver does stats, jobs, relationships.
- escape + bounty system
- job rabbit hole. (adventure, bounty, exploring, hole)
- all stats for girls implemented (combat / social /emotional spectrums)
- level up creatures increases combat stats. (others improved via interaction.)
- stat "achievement" stars.
- libraries for Goddess/Species/Order/Traits/Kinks/Abilities written and implemented
- de-corrupt creature via talk / approach
- personalities x10 (+3 "trauma" ones).
- creatures variations:
- Each species have 5 x 5 variable features (variable colour/hair/face/outfit/extra).
- Species specific talk/sex actions. Likes/dislikes.
- five creatures that can be caught/trained/combat with:
- - Pasha, npc_pasha/weka. Fast hitting frail assassin.
- - Paua, npc_//. bruisy frontliner.
- - Sandslime, shilder/tank
- - Toetoe, frail mage with heal & wind/ice spells.
- - Driftwood, thorns/rupture frontliner
- Stats pages for each creature
- Active stats: Page full of numbers for each girl's Combat/Emotional/Social Stats.
- Equipment (shell — for when inventory and items are introduced)
- Skills. Skill tree for each species. Combat Abilities. Combat orders.
- Legacy Stats: Page full of info, sex history, personality, extra info.
- Combat Skills:
- Each species has 5-6 combat abilities, in a skilltree
- Most are unique — some are shared.
- Split between actives and passives.
- Tiers for each skill, for specialization.
- Combat:
- Auto mode (girl switches to using player assigned combat orders)
- Party -- party of 1/2/3, party members follow, and orders resolve based on combat orders)
- Status reaction system — based on harmony reactions.
- Bleed/burn/shear/rupture/chill/silence/thrall.
- Status + status burst reactions.
- Maps:
- - home: temple. Unlockable zone for more storage space, via q003.
- - town: NPC hub. Zoom and scroll. ay/Night
- - wilderness: wilds01beach — the first combat map. Day/Night. enemy spawns based on time of day.
- #== v0.06 CHANGELOG
- TAERIN
- :
- 5 new girls added:
- Hoiho
- -- yellow eyed penguin
- Papaka
- -- angry purple crab
- Korora
- --small, very small, blue penguin
- Schist
- --a pile of rock
- Pohutakawa
- --big red south pacific christmas tree
- Each have their own full portrait sets, variations, overworld sprites, combat animations, species sex actions, and combat skill tree. And they're ready for you to find them in the wild~!
- futa
- cosmetic variants have been added for all species.
- (Excluding NPCs)
- -these can be toggled
- ON/OFF
- in options, and % encounter chance can be set to find them in the wild.
- New NPCs have moved into Haven~
- -Tieke, with her board of favourite things.
- -Hiwa, a spotted kiwi who trades in secrets.
- You may find weird, cryptic
- ALL-IN-CAPS
- text in the world. These are
- secrets
- , and if you tell these to Hiwa, she might give you something in return~
- NEW MAP
- Wilds_02: Coast
- can be accessed after completing quest005.
- -Map includes variations during day/night time (high and low tide) for even more explore!
- -Most new species will show up here, depending on the time of day.
- -Two quests can be found here.
- OUTFITS
- A wardrobe system has been added.
- -Maxing out a girls affinity for you lets you take everything off!~
- -New outfits can be unlocked via quests and codes.
- NPC BONDS
- Each NPC now has a bond track that deepens through quests and interaction... More coming soon~
- -For now, it's a way to repeat sex-scenes experienced though quests.
- xxx/LOVE
- -Multi-partner love scenes added. A second girl can be pulled into your mischief~
- -Species personalities plays a more significant part in
- some
- sex actions (system is incomplete. It is being rewritten... slowly~)
- AUTOSAVE
- On day advance, the game now makes a backup save.
- -Up to three saves can exist, before they begin overwriting each other~
- COMBAT:
- combat abilities and passives separated into proper systems.
- AUTO mode available permanently in options, combat can be toggled between manual/auto/and whatever-you-used-last.
- More combat orders added, and some rulesets tweaked to prevent dead-endsetups.
- OPTIONS:
- TABOO content filter added to options to mitigate some of the bodyhorror & bloodplay.
- -content filtering to be updated as people continue to send DMs expressing their disgust and outrage~
- :)
- Graphics options:
- -vsync, framerate cap, shadows, particles, shaders, combat vignette.
- -If you're playing on MAC+WEB, probably best to play in full screen, and make sure combat_vignette is off.
- If you're on web, you may need to clamp framerate and toggle off shaders.
- Web functionality is hard to optimize for...
- FIXES:
- Lots of fixes. But highlighting the ones that were brought up publicly!~:
- -fleeing now disengages enemies properly, and supporting characters will not immediately reengage in combat.
- -fixed issue where fleeing or re-engaging in combat could teleport users to 0,0, and cause a softlock.
- -fixed several quest steps that could become permanently inaccessible if the player just mashed through dialogue too quickly.
- -fixed simultaneous KO/Softlock if the taerin wanted to the captured.
- -quest001: fixed an issues where dying would skip quest progress and lead to softlock.
- -quest001: fixed the sandslime who could brick the game 15 seconds into a playthrough, by wandering too far south.
- -quest004: added quest markers to barricade objectives.
- -quest005: Massively reduced the difficulty of the mandatory fight. Added passive healing to the campfire so suboptimal builds can still progress the story.
- general tweaks and wheel spinning~.
- There's probably more~ But... you can go ahead and find them out for yourself!
- v0.01a
- # options for graphics
- # shadows
- # particle
- # shaders
- # combat vignette
- # fix to chats, some options were appearing too early.
### 0.01
- v0.01
- create creature/generate creature/save creature
- day/night cycle
- save/load
- town with npcs
- talk/gossip/quest/specialization
- quest chain.
- q001 - teach movement, enter wilds, combat, levelup, capture.
- q002 - unlock home, talk/approach system.
- q003 - capture, cleanse, train, tribute.
- q004 - specialize captured creatures. new enemy type.
- q005 - story "move forward" begins.
- home has storage, rooms, jobs. Can assign girls to positions (literally and figuratively)
- overnight resolver does stats, jobs, relationships.
- escape + bounty system
- job rabbit hole. (adventure, bounty, exploring, hole)
- all stats for girls implemented (combat / social /emotional spectrums)
- level up creatures increases combat stats. (others improved via interaction.)
- stat "achievement" stars.
- libraries for Goddess/Species/Order/Traits/Kinks/Abilities written and implemented
- de-corrupt creature via talk / approach
- personalities x10 (+3 "trauma" ones).
- creatures variations:
- Each species have 5 x 5 variable features (variable colour/hair/face/outfit/extra).
- Species specific talk/sex actions. Likes/dislikes.
- five creatures that can be caught/trained/combat with:
- - Pasha, npc_pasha/weka. Fast hitting frail assassin.
- - Paua, npc_//. bruisy frontliner.
- - Sandslime, shilder/tank
- - Toetoe, frail mage with heal & wind/ice spells.
- - Driftwood, thorns/rupture frontliner
- Stats pages for each creature
- Active stats: Page full of numbers for each girl's Combat/Emotional/Social Stats.
- Equipment (shell — for when inventory and items are introduced)
- Skills. Skill tree for each species. Combat Abilities. Combat orders.
- Legacy Stats: Page full of info, sex history, personality, extra info.
- Combat Skills:
- Each species has 5-6 combat abilities, in a skilltree
- Most are unique — some are shared.
- Split between actives and passives.
- Tiers for each skill, for specialization.
- Combat:
- Auto mode (girl switches to using player assigned combat orders)
- Party -- party of 1/2/3, party members follow, and orders resolve based on combat orders)
- Status reaction system — based on harmony reactions.
- Bleed/burn/shear/rupture/chill/silence/thrall.
- Status + status burst reactions.
- Maps:
- - home: temple. Unlockable zone for more storage space, via q003.
- - town: NPC hub. Zoom and scroll. ay/Night
- - wilderness: wilds01beach — the first combat map. Day/Night. enemy spawns based on time of day.
- #== v0.06 CHANGELOG
- TAERIN
- :
- 5 new girls added:
- Hoiho
- -- yellow eyed penguin
- Papaka
- -- angry purple crab
- Korora
- --small, very small, blue penguin
- Schist
- --a pile of rock
- Pohutakawa
- --big red south pacific christmas tree
- Each have their own full portrait sets, variations, overworld sprites, combat animations, species sex actions, and combat skill tree. And they're ready for you to find them in the wild~!
- futa
- cosmetic variants have been added for all species.
- (Excluding NPCs)
- -these can be toggled
- ON/OFF
- in options, and % encounter chance can be set to find them in the wild.
- New NPCs have moved into Haven~
- -Tieke, with her board of favourite things.
- -Hiwa, a spotted kiwi who trades in secrets.
- You may find weird, cryptic
- ALL-IN-CAPS
- text in the world. These are
- secrets
- , and if you tell these to Hiwa, she might give you something in return~
- NEW MAP
- Wilds_02: Coast
- can be accessed after completing quest005.
- -Map includes variations during day/night time (high and low tide) for even more explore!
- -Most new species will show up here, depending on the time of day.
- -Two quests can be found here.
- OUTFITS
- A wardrobe system has been added.
- -Maxing out a girls affinity for you lets you take everything off!~
- -New outfits can be unlocked via quests and codes.
- NPC BONDS
- Each NPC now has a bond track that deepens through quests and interaction... More coming soon~
- -For now, it's a way to repeat sex-scenes experienced though quests.
- xxx/LOVE
- -Multi-partner love scenes added. A second girl can be pulled into your mischief~
- -Species personalities plays a more significant part in
- some
- sex actions (system is incomplete. It is being rewritten... slowly~)
- AUTOSAVE
- On day advance, the game now makes a backup save.
- -Up to three saves can exist, before they begin overwriting each other~
- COMBAT:
- combat abilities and passives separated into proper systems.
- AUTO mode available permanently in options, combat can be toggled between manual/auto/and whatever-you-used-last.
- More combat orders added, and some rulesets tweaked to prevent dead-endsetups.
- OPTIONS:
- TABOO content filter added to options to mitigate some of the bodyhorror & bloodplay.
- -content filtering to be updated as people continue to send DMs expressing their disgust and outrage~
- :)
- Graphics options:
- -vsync, framerate cap, shadows, particles, shaders, combat vignette.
- -If you're playing on MAC+WEB, probably best to play in full screen, and make sure combat_vignette is off.
- If you're on web, you may need to clamp framerate and toggle off shaders.
- Web functionality is hard to optimize for...
- FIXES:
- Lots of fixes. But highlighting the ones that were brought up publicly!~:
- -fleeing now disengages enemies properly, and supporting characters will not immediately reengage in combat.
- -fixed issue where fleeing or re-engaging in combat could teleport users to 0,0, and cause a softlock.
- -fixed several quest steps that could become permanently inaccessible if the player just mashed through dialogue too quickly.
- -fixed simultaneous KO/Softlock if the taerin wanted to the captured.
- -quest001: fixed an issues where dying would skip quest progress and lead to softlock.
- -quest001: fixed the sandslime who could brick the game 15 seconds into a playthrough, by wandering too far south.
- -quest004: added quest markers to barricade objectives.
- -quest005: Massively reduced the difficulty of the mandatory fight. Added passive healing to the campfire so suboptimal builds can still progress the story.
- general tweaks and wheel spinning~.
- There's probably more~ But... you can go ahead and find them out for yourself!